Plot Points

So what are plot points and how do they work? Plot points are ways for your character to influence the flow of the game, or manipulate dice pools to your advantage. During the course of the game, you should be earning them and spending them regularly. Earning Plot points involve using the disadvantage option on your Distinctions, rolling a 1 on any dice test, or triggering your side effect if you have one. 

Spending plot points

 

Adding more dice to your dice pool

When making dice rolls you build the pool using 1 trait from up to 5 categories: Distinctions, Support Function, Parameters, Trigger Skills, Role. By spending a plot point, you can include 1 more dice from any trait in any category as long as it would make sense to use on that test. This allows you to use two parameters for one test if that’s what you want. Or in the case of combined bullets, a plot point can be spent to use the trigger skill dice from both on the test instead of only the best of the two.

Include more dice in your total

Normally only the two highest rolling dice are kept to determine the result of the roll. By spending a plot point, you can keep another dice to determine the result. This goes for each plot point, up to a maximum number of dice kept equally the number of dice rolled.

Create a minor aspect

To create a minor aspect, try to describe something in the scene that gives your character an advantage. For the rest of the scene, this aspect grants an extra d6 dice that can be added to any test that makes sense for it to be added to. Examples of this include Murakami Ko’s side effect for fighting an opponent he’s fought before, or Osamu’s Wire Zone.

Activate a complication

When the Game-master or another character rolls a 1, a plot point can be spent to activate a complication. For the Game-master, remove a dice from the Game-master’s trouble pool. For an opposed test with another character, destroy a minor aspect or remove a dice from their dice pool. This can include one of the high rolling dice that determine the result of the test.

Interfere in another test / Ignore Interference

If for some reason you want to get in between an action/reaction test between two other characters and prevent their actions/reactions from taking place, spend a plot point to assemble a dice pool. If the total of your two highest dice beat the total of the two highest of both other characters, their actions/reactions are prevented from occuring. If both characters spend a plot point, they can both ignore the interference.

 

 

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.