Trion Capacity

Every character has a Trion Rating. Trion is an energy source used to power the triggers inspired by Neighbor technology. Within the world trigger universe, it is the trion gland that produces this biological power. Each individual is unique in their capacity, but Border has devised a rating system used to represent all the ranges. Continue reading

Character Creation / Quick Start

This is the Quickstart version. It should be useful if english is not your first language. It is also useful if you just want to jump right in.

Here is a quick version of an example.

The Priority System

There are four priorities, from A to D, with A being the highest, and D being the lowest. There are four categories to choose priority for.

Priority

Side Effect

Parameters

Trigger Skills

Distinctions

A

Yes

27 points

1 skilled + 1 novice

3 extra

B

No

25 points

2 novice

2 extra

C

No

23 points

1 novice

1 extra

D

No

21 points

untrained

no extra

Side Effect

A side effect requires an A priority, 7 points on Trion from Parameters, and approval from the Gamemaster.

Parameters

Spend points on the following 5 parameters: Trion, Command, Defense, Skill, and Mobility. To determine the dice assignment for a parameter rating, consult the following table. Trion does not have a dice assignment.

Parameter Rating / Dice assignment
1 / d4
2 / d4
3 / d6
4 / d6
5 / d6
6 / d8
7 / d8
8 / d8
9 / d10
10 / d10
11 / d10
12+ / d12

 

Trigger Skills

The starting priority determines how skilled the character is with their triggers. Each trigger skill has a rating, and the rating determines the dice assignment for that trigger.

Rating / Dice Assignment
untrained      / d4
novice            / d6
skilled            / d8
master           / d10
world-class  / d12

Distinctions

Each character starts with a High Concept and a Trouble. Higher priorities in the table provide extra distinctions.

Support Function

Determine how the character functions in a team. The functions are Team, Buddy, and Solo. What the character is best at gets a d10, what the character is worst at gets a d6, the other one gets a d8.

For those that want to include a social aspect to the game, it has been separated with it’s own set of character creation rules and can be added in at any time to add variety to the game.

Relationships

The relationship category is currently being re-worked! Most likely this post will instead be moved into a section on Fleshing out the background on the character, with minor changes to remove references to the relationships category. So stay tuned for the changes.

 

One of the interesting things included in the Border Briefing file is the inclusion of the relationships between other Border Agents. The short description described the type of relationship they have with each other. So this category of Traits used to help build the dice pool is influenced both by that, and by the system that the Continue reading

Faction Affiliation

Within Border itself, there are 3 factions that form the political backbone of the organization. The three factions are the Tamakoma Branch Faction, the Shinoda Faction, and the Kido Faction. According to the Border Briefing file, there is another unaffiliated faction called the Freedom Faction, with no ties or political swing. Depending on which faction you are a part of, the social interaction with another Continue reading

Role

 

Another set of character traits used in the Trigger On! game mode. Just like every other category, only one trait can be used to help build the dice pool. The traits in this category pertain to the character’s ability to perform the actions that would fall under the purview of specific team roles. At character creation, as a C rank agent, all roles start as a d4 assignment. The die assignment can be ad Continue reading

Support Function

The support function is fairly straight forward. It is used as a means of building the dice pool for actions made during the Trigger On! game mode. There are three traits in this category, of which only 1 can be chosen for the given action. The three traits are: Solo, Buddy, and Team.

During character creation, the player decides what this character’s strengths are in regards to team functionality. They have 3 dice to assign to these three traits, a d6, a d8, and a d10. If someone decided that their character will focus on being a strong team player, providing support for the ace as and when needed, then they would most likely assign it as follows: Solo d6, Buddy d8, Team d10.

When it comes time to pick the dice to add to the dice pool, the character determines what this action entails. Are they fighting 1 on 1 with an enemy, are they providing cover fire or distractions to provide openings in their opponent for a teammate, defending a teammate from ranged attacks, or are they laying a trap-field for all their teammates to take advantage of? Once it’s decided which trait a given action would use, that dice assigned to that trait is added to the dice pool to be rolled.