The starting priority determines how skilled the character is with their triggers. Each trigger skill has a rating, and the rating determines the dice assignment for that trigger.

Skill Rating / Dice Assignment
1 – untrained      / d4
2 – novice            / d6
3 – skilled            / d8
4 – master           / d10
5 – world-class  / d12

Most Trigger skills will be rated at a d4 at character creation, with a few being either novice or skilled. Experience can increase a character’s skill rating. These are the trigger skills included on the character sheet. Most optional triggers are left off the skill list because their effects may not even need a dice test to determine if they work or how well they work.

triggerskills

Attacker Triggers

Kogetsu: a standard katana-like sword. Durable and powerful. There is also a spear version of Kogetsu with a shorter blade. Base Damage: 8
Weight: 1.4kg Sword, 1.1kg Spear, Range: 1 (0 to 1.5 meters), Activation Cost: 73 Trion Sword, 57 Trion for Spear Version.

  • Genyou: Using Genyou counts as a special tactic. It allows the Kogetsu user to change the shape of the blade. Cost: 10 Trion each time the tip changes shape, 3 Trion for Spear version.
  • Senkuu: An option Trigger for Kogetsu that extends the range of the user. This counts as a special tactic. It has no weight, but the cost of activating it is determined by 1 Trion per square meter the range is extended. Range: 2 (1.5 to 15 meters)

Scorpion: A quick light blade which can change shape. Not very durable, but extremely flexible in use. Base Damage: 8
Weight: 0.45kg, Range: 1 (0 to 1.5 meters),  Activation Cost: 47 Trion, 10 Trion each time the shape is changed.

  • Mantis: This is technically a special tactic. It requires a Scorpion equipped in  both the main and sub trigger, and activating them both while changing shape as one. The cost to activate is 10 Trion for each scorpion, + 1 Trion for each meter of range the attack is extended. The downside to this is that if this is done for an attack, a shield cannot be used to defend. Range: 2 (1.5 to 15 meters)
  • Mole Claws: a special application of using Scorpions shape changing capability. Using Mole Claws counts as a special tactic without taking up a trigger slot. If using the mole claws special tactic in a fight, it can be surprising to an opponent.

Raygust: A defensive attacking trigger that can switch between two modes, shield mode and attack mode. Extremely durable in defense mode. Base Damage: 6
Weight: 1.9 kg, Range: 1 (0 to 1.5 meters), Activation Cost: 99 Trion, 10 Trion each time mode is changed.

  • Defense Mode: In defense mode, Raygust can replace using a shield and has a high durability. The amount of damage it can block per zone is based on the user’s Trion parameter plus defense parameter plus 12 and plus the skill die.
  • Thruster: A raygust with thruster is more versatile. It can be used to help dodge attacks, or add more power to a swing. Having the Thruster option Trigger equipped counts as a special tactic. Cost to activate is 1 Trion per meter of range extended. Range: 2 (1.5 to 15 meters)

Gunner Triggers

In the case of Gunners, the gun trigger has the option of which bullets to use, up to 2 different types. The standard gunner triggers are listed here, and rules for choosing your own custom gunner trigger will be presented at the end of this section. Pay attention to the Fire mode as this determines how many shots can be fired for each action. Each shot fired after the Gun Trigger is activated costs only 1 Trion per bullet, 3 Trion per Shotgun Shell (counts as 3 asteroid bullets for damage and attack), special for Grenade Launcher (see Meteora).

  • Handgun – Fire mode: Semi-automatic, Range: 5 (80 to 100 meters), Weight: 1.1 kg, Activation Cost: 57 Trion
  • Submachinegun – Fire mode: Semi-automatic/Burst-fire, Range: 5 (80 to 100 meters), Weight: 2.6 kg, Activation Cost: 135 Trion
  • Assault Rifle – Fire mode: Semi-automatic/Burst-fire/Full-auto, Range: 5 (80 to 100 meters), Weight: 3.63 kg, Activation Cost: 189 Trion
  • Shotgun – Fire mode: Semi-automatic, Range: 4 (40 to 80 meters), Weight: 3.4 kg, Activation Cost: 177 Trion
  • Grenade Launcher – Fire mode: Semi-automatic, Range: 5 (80 to 100 meters), Weight: 5.3 kg, Activation Cost: 276 Trion

Shooter Triggers

Shooters can split a cube of trion into even smaller cubes for bullets. When combining bullets for combination triggers, the costs for both should be added together to determine the cost. Starting Range for most shooter triggers is 4 (40 to 80 meters), with trigger skill increasing that range. Skilled increases that to 5, Master increases that to 6, and World Class increases that to 7.

Asteroid: powerful bullet made of Trion. Cost: 1 Trion per bullet. Base Damage: 2

Hound: slower bullets made of Trion that change their trajectory to track their target. The advantage to hound is that one doesn’t need direct line of sight to hit their target.  Cost: 1 Trion per bullet. Base Damage: 0

Viper: Versatile bullets that can change their direction and trajectory at the users will. Only special characters can truly change the trajectory on the fly like Nasu or Izumi. Usually a distinction will give them this quality. The rest of the people who use viper have a predetermined pattern. Before they fire, they determine the number of times the bullets change trajectory, to a maximum equal to their skill parameter. This allows the shooter to attack targets that are outside of their line of sight, around corners, etc. They can also direct their bullets around a shield. When doing damage to a target who used shield to defend, halve the protection that shield would normally provide. Cost: 1 Trion per Trajectory Change, per bullet.

Meteora: extremely powerful bullets that explode in a radius. The amount of Trion used to create the bullet can alter the power of the explosion. The radius of the explosion in meters can be changed to a maximum radius in meters equal to the Characters Trion Parameter. The cost for Meteora is based on the radius in meters of the explosion. From the Manga and Anime, several sizes of explosion were identified and the cost for them can be found in the table below. Typically, Meteora cubes divided up into smaller cubes and fired as bullets from a shooter usually have a 2 meter radius, with a cost of 8 Trion per bullet. For Meteora cubes attached to spider wires as traps, 4 or 5 meter radius explosions are usually used. Kitazoe’s grenades from the grenade launcher had either 3 or 4 meter radius explosions. Everyone caught in the radius of the explosion must defend against the attack and the damage applies to everyone within the radius. The damage is also applied to every damage zone equally. Shield will block the damage as normal, but unprotected zones will take damage if the defense was not successful. Base Damage: 0

trion-radius

Sniper Triggers

With Sniper Triggers, Trigger Skill increases Range. Skilled: +1 total, Master: +2 total, World-class: +3 total.

Eaglet: Standard single shot rifle. Eaglet has the longest range. Range: 7 (150 to 200 meters). Weight: 3.9 kg, Activation Cost: 200 Trion, 2 Trion per bullet. Base Damage: 6.

Lightning: Quick firing sniper rifle trigger. Fire mode is Semi-automatic. Range: 6 (150 to 200 meters). Weight: 3.2 kg, Activation Cost: 167 Trion, 1 Trion per bullet. Base Damage: 4, (like shooters, each bullet past the first suffers -2 per bullet for total damage).

Ibis: Heavy and powerful sniper rifle trigger. Weight: 4.7 kg, Activation Cost: 244 Trion, 3 trion per bullet. Base Damage: 12.

Defense Triggers

Shield: a shield made of trion used to stop and absorb Trion bullets. Bringing a Shield up to block attacks is very low cost, if no attacks hit the shield the cost is so negligible that the effective Trion cost is zero. The real cost of Shield comes from using it to block ranged attacks. The damage that is absorbed by shield is the amount of Trion is consumed. A standard sized shield covers 4 zones on the hit box chart. Expanding or Focusing the shield changes the amount of damage that can be absorbed. Base Shield value is Trion Parameter plus Defense Parameter. Every time the shield is used the skill die for the shield trigger adds a random amount to the total damage absorption. Expanding the shield lowers the shield value by 2 per zone. Focusing the shield increases the shield value by 2 per zone.

  • Full Guard: A shield in each Trigger used at the same time to block attacks is a very strong defense. The Reinforcing effect of both shields doubles the shield value, but the bonus from the shield trigger skill die is rolled only once and added to the total of both shields. The cost remains the same at 1 Trion consumed per point of damage absorbed.

Escudo: a physical barrier is created with more stopping power than Shield, but is not maneuverable. It can be used to create cover. A 200cm by 200cm barrier is erected that can stop all attacks against it wherever the character wants it to be summoned. Using Escudo counts as a special tactic. Cost: 25 Trion

Trapper Triggers

Spider: A trap trigger that places wires all over the place. The wires can be modified by the Operator to be near invisible to all but the User and their teammates. Using spider counts as a special tactic. Cost: 10 wires per point of Trion.

Switchbox: A trappers trigger that allows the user to place traps of various effects for attack, support, or defense. They can be activated at will and reused multiple times. Due to lack of information on this trigger, it is technically unusable.

Option Triggers

Grasshopper: A mobility based trigger that increased movement range. This counts as a special tactic. Cost: 1 Trion per meter of jump or movement range extended.

Lead Bullet: this option trigger is used to add heavy weights to the target instead of direct damage. This trigger does not have a dice assignment and instead uses the dice assignment of the Trion bullet/trigger that is using it. When determining the Initiative damage it does instead of Trion Body damage, use any die remaining from the attack roll that wasn’t used to determine the final result. The value on the die doesn’t matter. What matters is the size of the die. The points of initiative stress done by the die is as follows: d4 = 1pt, d6 = 2pts, d8 = 3pts, d10 = 4pts, d12 = 5pts. The maximum Initiative stress a single person can withstand is 5 points. Using Lead Bullet counts as a special tactic.  Cost: + 1 Trion per bullet with Lead Bullet

 

Bagworm: A trigger that looks like a cloak. While in use, it consumes a small amount of Trion to hide the character from Radar. They are still physically visible though. Bagworm is pretty standard, so using it does not count as a special tactic. Cost: 2 Trion per minute of activation (6 rounds of combat).

Chameleon: A trigger that hides the character, turning them invisible. No other trigger can be used while this is active. It has a heavy Trion consumption while active. Using Chameleon counts as a special tactic. Cost: 6 Trion per minute of activation (6 rounds of combat).

Starmaker: A trigger that allows the user to put a marker where they have hit with a bullet. This marker can be highlighted by the groups operator to be visible to everyone in the group. This can also be seen through Chameleon. Using Starmaker counts as a special tactic. Cost: + 1 Trion per bullet with Starmaker.

Teleporter: A trigger that allows the user to teleport up to 12 meters in any direction that they are looking. Using Teleporter counts as a special tactic. Cost: 25 Trion.

Default Triggers

Radar: A standard trigger that doesn’t take up a spot that is used for detecting others within a certain range. The range can be extended at a cost of 5 Trion per round. Do not count this as a special tactic.

Bailout:  A standard trigger that destroys the trion body and sends them back to Headquarters. During rank wars it can be used voluntarily as long as no combatants are within 60 meters. C ranks are not yet equipped with Bailout as a standard trigger. Do not count this as a special tactic.

5 thoughts on “Triggers

  1. So we see that Yuba sacrificed range, having 2.5, with his revolvers in order to increase damage output. For game mechanics, would this be an example of a modified handgun or does it count as it’s own model of gunner trigger?

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