Character Creation

So, you want to make a World Trigger Character? That has to be the most rhetorical question I could possibly ask. You wouldn’t be here reading this if you didn’t want to.

As much randomness as possible has been removed from character creation to give the player, you, the ability to play the Continue reading

Relationships

The relationship category is currently being re-worked! Most likely this post will instead be moved into a section on Fleshing out the background on the character, with minor changes to remove references to the relationships category. So stay tuned for the changes.

 

One of the interesting things included in the Border Briefing file is the inclusion of the relationships between other Border Agents. The short description described the type of relationship they have with each other. So this category of Traits used to help build the dice pool is influenced both by that, and by the system that the Continue reading

Faction Affiliation

Within Border itself, there are 3 factions that form the political backbone of the organization. The three factions are the Tamakoma Branch Faction, the Shinoda Faction, and the Kido Faction. According to the Border Briefing file, there is another unaffiliated faction called the Freedom Faction, with no ties or political swing. Depending on which faction you are a part of, the social interaction with another Continue reading

Role

 

Another set of character traits used in the Trigger On! game mode. Just like every other category, only one trait can be used to help build the dice pool. The traits in this category pertain to the character’s ability to perform the actions that would fall under the purview of specific team roles. At character creation, as a C rank agent, all roles start as a d4 assignment. The die assignment can be ad Continue reading

Support Function

The support function is fairly straight forward. It is used as a means of building the dice pool for actions made during the Trigger On! game mode. There are three traits in this category, of which only 1 can be chosen for the given action. The three traits are: Solo, Buddy, and Team.

During character creation, the player decides what this character’s strengths are in regards to team functionality. They have 3 dice to assign to these three traits, a d6, a d8, and a d10. If someone decided that their character will focus on being a strong team player, providing support for the ace as and when needed, then they would most likely assign it as follows: Solo d6, Buddy d8, Team d10.

When it comes time to pick the dice to add to the dice pool, the character determines what this action entails. Are they fighting 1 on 1 with an enemy, are they providing cover fire or distractions to provide openings in their opponent for a teammate, defending a teammate from ranged attacks, or are they laying a trap-field for all their teammates to take advantage of? Once it’s decided which trait a given action would use, that dice assigned to that trait is added to the dice pool to be rolled.