Quick version Character Creation Example

John is making a character.

The first step is to decide what kind of character he wants to make.

The second step is to use the Priority system.

  • He assigns priority A to Trigger Skills.
  • He assigns priority D to Side Effect.
  • He assigns Priority B to Distinctions.
  • He assigns priority C to Parameters.

In the end he has the following spread:

Priority A – Trigger Skills – 1 Skilled + 1 Novice

Priority B – Distinctions – 2 extra Distinctions

Priority C – Parameters – 23 points

Priority D – Side Effect – No side effect

The third step is to assign the parameter points to the five parameters. He can put the 23 points in the parameters however he wants.

  • He puts 5 points in Trion, and 6 points in Skill. He now has 12 points left for the other three parameters.
  • He puts 4 points in Mobility. He now has 8 points left.
  • He puts only 1 point into command. That leaves him with 7 points.
  • To determine his Attack parameter, he halves the sum of Trion and Skill, rounding down. (5 + 6)/2 = 5. The Attack Parameter is 5.
  • To determine special tactics, he looks at what option triggers his character will use. The obvious one is Bagworm. He also sees the character using lead bullet in one of his revolver gun triggers. So that gives him a special tactics of 2.
  • His revolver gunner trigger gives him a medium range of 4 (40 to 80 meters).

So he totals up all his parameters and they are:

Attack – (5)
Trion – (5) – 594 to 788 cubic centimeters
Skill – (6) – d8
Command – (1) – d4
Mobility – (4) – d6
Defense – (7) – d8
Range – (4) – 40 to 80 meters
Special Tactics – (2)
Total: 34

The fourth step is to determine what Trigger Skill he is skilled at, and which one he is novice at since he has priority A on Trigger Skills. Revolver Gunner Trigger: Asteroid is skilled at d8, and Revolver Gunner Trigger: Meteora is novice at d6. All other Trigger Skills will start at d4, including shield.

The fifth step is to flesh out his distinctions. He has two extras besides the High Concept and the Trouble which makes him really unique.

  • For High Concept, he chooses “Hair Trigger Hand Cannon” to represent his powerful revolvers with meteora and his quick reflexes.
  • For Trouble, he chooses “Destructive Savior” since his character uses meteora and has a tendency to shoot before he thinks. There will almost always be collateral damage of some sort when he is on the scene.
  • For his first extra distinction, he chooses what type of test it will affect: Parameters/Defense. For the Special Effect, he decides that he views attack as the best defense and shoots at attacks to deflect them without thinking about it. For the Drawback, it focuses on the fact that he doesn’t think about it when he deflects like that and if a teammate is on the other side of the opponent, they could get hit if he misses or even from the ricochet if successful. Also if he still has his revolver switched to meteora when attempting to block a close range melee attack like that he could catch himself in the blast as well. For the Name, he chooses “Trick Shot Parry“.
  • For his second extra distinction, he chooses the type of test it will affect: Parameters/Command. For the Special Effect, he decides that the character acts kinda foolish most of the time and this can tend to make people underestimate him. People may ignore him and his contribution if they think him incapable of affecting the flow of battle. For the Drawback, he considers the situations where people have to take him and his contributions and ability seriously that he’ll wind up doing something foolish. So for the Name, he chooses “Fool’s Gold Follly“.

The sixth step is to determine his teamwork/support function. When he is Solo, he is best, at d10. With only one more person Buddy, it’s a d8. But if the whole team is there or involved, it’s a d6.

The final step is to write this all down on the character sheet and determine what triggers he has slotted. He goes with:

Main Trigger
Revolver: Asteroid
Revolver: Meteora
Shield
Bagworm

Sub Trigger
Revolver: Asteroid
Revolver: Meteora
Lead Bullet
Shield

Character Creation Example

John is making a character.

The first step is to decide what kind of character he wants to make. His vision for this character is inspired by Chano Squad. He wants a dual pistol gunner character. This makes him think of the guy from Tri-gun, so his vision of the character includes spiky yellow hair and round glasses.

The second step is to use the Priority system.

  • He sees his character as really skilled with a revolver gunner trigger, so he assigns priority A to Trigger Skills.
  • He doesn’t want a side effect for the character, so he assigns priority D to Side Effect.
  • He wants the character to be really unique, but he can’t assign priority A on Distinctions, because he already assigned priority A to Trigger Skills. Priority B is available though, so he assigns Priority B to Distinctions.
  • That leaves Priority C and the category of Parameters, so he assigns priority C to Parameters.

In the end he has the following spread:

Priority A – Trigger Skills – 1 Skilled + 1 Novice

Priority B – Distinctions – 2 extra Distinctions

Priority C – Parameters – 23 points

Priority D – Side Effect – No side effect

The third step is to assign the parameter points to the five parameters. He can put the 23 points in the parameters however he wants.

  • Of the five, being a Gunner means he will need high Trion and high skill. He puts 5 points in Trion, and 6 points in Skill. He now has 12 points left for the other three parameters.
  • Since he has range with gunner triggers, mobility is not as important to him so he puts 4 points in Mobility. He now has 8 points left.
  • He sees the character as a “bullet idiot“, so the command parameter is definitely not that important either and puts only 1 point into command. That leaves him with 7 points, and one parameter, Defense.
  • His Parameters are now: Trion – 5, Skill – 6, Mobility – 4, Command – 1, Defense – 7.
  • To determine his Attack parameter, he halves the sum of Trion and Skill, rounding down. (5 + 6)/2 = 5. The Attack Parameter is 5.
  • To determine special tactics, he looks at what option triggers his character will use. The obvious one is Bagworm. He also sees the character using lead bullet in one of his revolver gun triggers. So that gives him a special tactics of 2. When he joins a squad and develops further strategies with them, special tactics will increase.
  • His revolver gunner trigger gives him a medium range of 4 (40 to 80 meters).

So he totals up all his parameters and they are:

Attack – (5)
Trion – (5) – 594 to 788 cubic centimeters
Skill – (6) – d8
Command – (1) – d4
Mobility – (4) – d6
Defense – (7) – d8
Range – (4) – 40 to 80 meters
Special Tactics – (2)
Total: 34

The fourth step is to determine what Trigger Skill he is skilled at, and which one he is novice at since he has priority A on Trigger Skills. To keep with his theme of bullet idiot, his Revolver Gunner Trigger with Asteroid bullets is his best, with Meteora bullets coming second at novice. All other Trigger Skills will start at d4, including shield.

The fifth step is to flesh out his distinctions. He has two extras besides the High Concept and the Trouble which makes him really unique.

  • For High Concept, he chooses “Hair Trigger Hand Cannon” to represent his powerful revolvers with meteora and his quick reflexes. It also implies he is something like a loose cannon.
  • For Trouble, he chooses “Destructive Savior” since his character uses meteora and has a penchant for shooting before he thinks. There will almost always be collateral damage of some sort when he is on the scene.
  • For his first extra distinction, he chooses a feature or ability that stands out. He wants another way to represent the character’s fast reflexes that doesn’t deal with shooting like his high concept. Narrowing down what type of test it will affect, he chooses Parameters: Defense. For the Special Effect, he decides that he views attack as the best defense and shoots at attacks to deflect them without thinking about it. For the Drawback, it focuses on the fact that he doesn’t think about it when he deflects like that and if a teammate is on the other side of the opponent, they could get hit if he misses or even from the ricochet if successful. Also if he still has his revolver switched to meteora when attempting to block a close range melee attack like that he could catch himself in the blast as well. For the Name, he chooses “Trick Shot Parry“.
  • For his second extra distinction, he wants to focus on something that adds depth to his character. He wants a distinction that focuses on something else than shooting his gunner triggers. Narrowing down the type of test it will affect, he chooses Parameters: Command. For the Special Effect, he decides that the character acts kinda foolish most of the time and this can tend to make people underestimate him. People may ignore him and his contribution if they think him incapable of affecting the flow of battle. For the Drawback, he considers the situations where people have to take him and his contributions and ability seriously that he’ll wind up doing something foolish. So for the Name, he chooses “Fool’s Gold Follly“.

The sixth step is to determine his teamwork/support function. Due to the nature of his “Trick Shot Parry”, the more people around, the less effective he is for the team as they could accidentally get caught in his defense. So when he is Solo, he is best, at d10. With only one more person, it’s a d8. But if the whole team is there or involved, it’s a d6.

The final step is to write this all down on the character sheet and determine what triggers he has slotted. He goes with:

Main Trigger
Revolver: Asteroid
Revolver: Meteora
Shield
Bagworm

Sub Trigger
Revolver: Asteroid
Revolver: Meteora
Lead Bullet
Shield

Character Creation / Quick Start

This is the Quickstart version. It should be useful if english is not your first language. It is also useful if you just want to jump right in.

Here is a quick version of an example.

The Priority System

There are four priorities, from A to D, with A being the highest, and D being the lowest. There are four categories to choose priority for.

Priority

Side Effect

Parameters

Trigger Skills

Distinctions

A

Yes

27 points

1 skilled + 1 novice

3 extra

B

No

25 points

2 novice

2 extra

C

No

23 points

1 novice

1 extra

D

No

21 points

untrained

no extra

Side Effect

A side effect requires an A priority, 7 points on Trion from Parameters, and approval from the Gamemaster.

Parameters

Spend points on the following 5 parameters: Trion, Command, Defense, Skill, and Mobility. To determine the dice assignment for a parameter rating, consult the following table. Trion does not have a dice assignment.

Parameter Rating / Dice assignment
1 / d4
2 / d4
3 / d6
4 / d6
5 / d6
6 / d8
7 / d8
8 / d8
9 / d10
10 / d10
11 / d10
12+ / d12

 

Trigger Skills

The starting priority determines how skilled the character is with their triggers. Each trigger skill has a rating, and the rating determines the dice assignment for that trigger.

Rating / Dice Assignment
untrained      / d4
novice            / d6
skilled            / d8
master           / d10
world-class  / d12

Distinctions

Each character starts with a High Concept and a Trouble. Higher priorities in the table provide extra distinctions.

Support Function

Determine how the character functions in a team. The functions are Team, Buddy, and Solo. What the character is best at gets a d10, what the character is worst at gets a d6, the other one gets a d8.

For those that want to include a social aspect to the game, it has been separated with it’s own set of character creation rules and can be added in at any time to add variety to the game.